Stunningly Awful Demos - The Great Demo! Top Ten List of What NOT to Do
Here’s a collection of poor tactics, bad errors and faulty steps you can take to increase the likelihood that your demo will be a failure. We recommend that you avoid doing these things!
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The Second Derivative
1538 Winding Way
Belmont, CA 94002
Phone: +1 650 631 3694
PCohan@SecondDerivative.com
www.SecondDerivative.com
www.DemoGurus.com
Peter E. Cohan, Principal
Stunningly Awful Demos
-
The Great Demo! Top Ten List of What NOT to Do
Here's a collection of poor tactics, bad errors and faulty steps you can take to increase the
likelihood that your demo will be a failure. We recommend that you avoid doing these things!
If your organization's demos are not as successful as you might wish, consider using this list as
an assessment tool. If these items are occurring in your real-life demos then you may want to
contemplate making some changes…
The Stunningly Awful Demos ("SAD") Top Ten List:
1. Be unclear on the Customer's Needs: "The Harbor Cruise"
Offer and deliver a demo in the hope that your customer will see something of interest,
eventually. This is a case of using Hope as a Strategy…! Customers refer to these long,
tortured demos as:
"Show up and throw up."
"Say and spray."
"Oh God, it's the Harbor Cruise Demo…" (they climb aboard the boat, get driven
around the harbor for three hours while being asked, "Have you seen anything you
like so far?" - and they can't get off the boat until the end of the ride…!).
"The Torture Tour."
Inexperienced salespeople often inflict these demos on their customers as a replacement for
doing discovery or qualification. Jaded sales engineers offer these demos when they
receive little or no pre-demo information from their sales colleagues.
2. Present a Linear Demo from beginning to end: "Where is this going…?"
Have you ever been watching someone else's demo and, fifteen minutes into the process,
started wondering, "Where is this going…?"
You can ensure the same awful fate for your customers by delivering long, linear demos
that start at the beginning of a workflow and take forty or sixty minutes (or longer!) to
finally reach the big pay-off screen. Follow this tactic to ensure that:
Page 1 of 5 Copyright 2006 The Second Derivative. All Rights Reserved 2/28/2008Your audience is half-asleep by the time you reach the important take-away
message and key pay-off screen. (In some geographies your audience may actually
be asleep by this point…)
The most important people in the audience leave the room while you are still
introducing the module names and key navigation features…
The customer is so numbed by the time that you do reach your big message that
they cannot retain it or remember it after the demo is over.
3. Start with a Corporate Overview: "Death by Corporate Overview…"
Make Number 2, above, even worse by starting the meeting with twenty minutes of your
corporate overview. Regale your audience with your mission statement (yawn), your
company's formation and history (yawn), your revenues, office locations, markets,
products, and that smorgasbord of customer logos (yawn, yawn, yawn, snooze…).
This strategy will ensure that (1) the most important people leave even before you can start
the demo and (2) everyone is already bored and losing attention when you do deliver your
demo. Doing this also sets you up nicely for item Number 4…
4. Don't reconfirm the Time Constraints for the meeting: "Sorry, we're out of time…"
You'd planned on two hours with the customer when you set up the meeting three weeks
ago. Is there any reason this might have changed?
You arrive at 10:00 AM and right away move ahead with your agenda. Your team delivers
your Corporate Overview presentation followed (after twenty minutes) by a long, linear
demo…
Things are going as planned when suddenly your host looks at his watch and says, "Um,
can you please wrap things up in the next five minutes? We have an all-hands meeting
scheduled at 11:00…" You have to end the demo without ever reaching your big pay-off
screen and have to ask to schedule another meeting.
5. Show as many Features as possible: "…And another thing you can do is…"
Want to make your software appear as confusing and complex as possible? Want to find
more ways to bore and torture your audience? Want to help your customer reduce the price
they pay for your software? It's easy: show as many features and capabilities that you
possibly can!
A simple way to achieve these negative results is to present your demo as if you are doing
product training - "let me show you how to do this, and that, and this other thing…" To
Page 2 of 5 Copyright 2006 The Second Derivative. All Rights Reserved 2/28/2008really inflict pain, make sure to show and explain all of the menu options, tabs, navigation
tools and, of course, all of the file types you can handle. These simple steps will make your
demo truly SAD.
6. Show the same demo, regardless of the Customer's Depth of Interest: "One for all…"
Ignore the fact that the VP in the room only wants a top-level overview of your offering
and that the managers in the room are interested only in their portion of the process.
Instead, choose the lowest-level users' scenario for your demo.
This will ensure that the senior members of the customer's team grow bored and leave the
demo early (~fifteen minutes after the meeting began). They'll never see anything that
compels their interest, requiring either a second demo meeting (unlikely), or a loss to your
competitor, or "no purchase" situation.
Similarly, the customer managers won't be thrilled with what they see - your software will
look too long, too detailed, and too complex for them to use comfortably.
In the end, you'll have done a fair job training the target end-users, but the training won't
be necessary since you won't get the deal! An awful waste of time for everyone involved.
7. Let Questions interrupt and take control of your demo: "But what about…?"
You've started your demo and things are going well when, after five minutes, someone
asks a good question. You stop your demo, take a few minutes to answer the question and
turn back to your laptop. The customer asks a follow-up question which you dutifully
address in more detail, taking another few minutes. The customer considers your answer,
then asks for more details…
In the meantime, what has happened to the rest of the audience? They've checked-out.
They're having side-conversations, checking email on their Blackberries, or are leaving the
room - and you've barely gotten started!
Letting questions divert your demo is an excellent way to ensure that you lose the
customer's key players early in the meeting and run out of time before you've gotten to
your key points.
Another terrific strategy for failure is to allow the Hostiles to take control of the meeting -
these are the people who don't like you, don't like your company, or simply believe it is
their purpose in life to torture the vendor. Let them take control and you'll enjoy the same
negative results… They'll consume the time, bore the balance of the audience, and you'll
never get to deliver your message they way you'd desired.
Page 3 of 5 Copyright 2006 The Second Derivative. All Rights Reserved 2/28/20088. Let Bugs and Crashes consume you: "Gee, it's never done that before…"
Here are three wonderful ways for you to show your software in the worst possible light:
First, call attention to cosmetic bugs (poor screen repainting, cursor not changing,
"graphics garbage", etc.). Make sure to point out, "See that? That shouldn't be
there…!"
Second, when you do run into a bug, say "Gosh, I've never seen that before." Then try
the same operation again to ensure that you run into the same bug twice! The
wonderfully SAD result will be your audience thinking, "Their software doesn't really
work and their best technical people don't even know it!" Very convincing.
Third, if your machine crashes, leave the projector attached and displaying your screen
so that the audience can watch as you struggle, reboot your machine, and re-try your
demo while you are working to understand what happened. That way you can give the
audience the opportunity to leave the meeting, start side conversations, and generally
maximize your embarrassment.
As an added SAD bonus, when a crash or very serious bug has occurred that requires re-
starting your software or rebooting, make sure that the balance of your team is sitting in the
rear of the room doing email on their Blackberries - or better, out in the hall making calls.
This ensures there is no way they can help manage the audience while the demo machine
recovers.
9. Limit the time you show your big Pay-Off Screen: "Ta-da… Any questions?"
You've been demoing along for twenty or forty minutes and you finally get to your big
pay-off screen - the key message. You present it for 500 milliseconds and then move
swiftly to a PowerPoint slide that says, "Thank you for your time - Questions?"
This is a SADly terrific way to ensure that your audience never remembers your key
message. While you may have seen that pay-off screen hundreds of times, this is the first
time your audience has ever seen it. Showing that screen for a fraction of a second puts
your message in the long list with all the other 3000 marketing messages your customer
will see that same day… Good luck!
10. Avoid Summarizing: "And the next thing is…"
Roll along from section to section, through segment after segment, in a continuous verbal
assault. Leave no pauses, offer no introductions and, by all means, don't summarize after
you complete an important segment.
Page 4 of 5 Copyright 2006 The Second Derivative. All Rights Reserved 2/28/2008This SAD tactic contributes wonderfully to grow confusion, add complexity, and generally
bore the tears out of your audience.
For maximum SAD effect, use this tactic in conjunction with long, linear, non-
componentized, multiple-player, multi-product, multi-hour demos. You'll have your
audience examining their watches or the insides of their eyelids in no time!
Following these "Top Ten" SAD guidelines will certainly increase the probability that your
demos will not help you achieve your goals. When you do these ten simple things, you should
expect your audience to say, "Yecch… That was a Stunningly Awful Demo!"
Copyright © 2006 The Second Derivative - All Rights Reserved.
For more on demonstration effectiveness skills and methods that help your cause, visit our
website at www.SecondDerivative.com. For demo tips, best practices, tools and
techniques, join the DemoGurus Community Website at www.DemoGurus.com or explore
our blog at http://greatdemo.blogspot.com/.
Page 5 of 5 Copyright 2006 The Second Derivative. All Rights Reserved 2/28/2008
1538 Winding Way
Belmont, CA 94002
Phone: +1 650 631 3694
PCohan@SecondDerivative.com
www.SecondDerivative.com
www.DemoGurus.com
Peter E. Cohan, Principal
Stunningly Awful Demos
-
The Great Demo! Top Ten List of What NOT to Do
Here's a collection of poor tactics, bad errors and faulty steps you can take to increase the
likelihood that your demo will be a failure. We recommend that you avoid doing these things!
If your organization's demos are not as successful as you might wish, consider using this list as
an assessment tool. If these items are occurring in your real-life demos then you may want to
contemplate making some changes…
The Stunningly Awful Demos ("SAD") Top Ten List:
1. Be unclear on the Customer's Needs: "The Harbor Cruise"
Offer and deliver a demo in the hope that your customer will see something of interest,
eventually. This is a case of using Hope as a Strategy…! Customers refer to these long,
tortured demos as:
"Show up and throw up."
"Say and spray."
"Oh God, it's the Harbor Cruise Demo…" (they climb aboard the boat, get driven
around the harbor for three hours while being asked, "Have you seen anything you
like so far?" - and they can't get off the boat until the end of the ride…!).
"The Torture Tour."
Inexperienced salespeople often inflict these demos on their customers as a replacement for
doing discovery or qualification. Jaded sales engineers offer these demos when they
receive little or no pre-demo information from their sales colleagues.
2. Present a Linear Demo from beginning to end: "Where is this going…?"
Have you ever been watching someone else's demo and, fifteen minutes into the process,
started wondering, "Where is this going…?"
You can ensure the same awful fate for your customers by delivering long, linear demos
that start at the beginning of a workflow and take forty or sixty minutes (or longer!) to
finally reach the big pay-off screen. Follow this tactic to ensure that:
Page 1 of 5 Copyright 2006 The Second Derivative. All Rights Reserved 2/28/2008Your audience is half-asleep by the time you reach the important take-away
message and key pay-off screen. (In some geographies your audience may actually
be asleep by this point…)
The most important people in the audience leave the room while you are still
introducing the module names and key navigation features…
The customer is so numbed by the time that you do reach your big message that
they cannot retain it or remember it after the demo is over.
3. Start with a Corporate Overview: "Death by Corporate Overview…"
Make Number 2, above, even worse by starting the meeting with twenty minutes of your
corporate overview. Regale your audience with your mission statement (yawn), your
company's formation and history (yawn), your revenues, office locations, markets,
products, and that smorgasbord of customer logos (yawn, yawn, yawn, snooze…).
This strategy will ensure that (1) the most important people leave even before you can start
the demo and (2) everyone is already bored and losing attention when you do deliver your
demo. Doing this also sets you up nicely for item Number 4…
4. Don't reconfirm the Time Constraints for the meeting: "Sorry, we're out of time…"
You'd planned on two hours with the customer when you set up the meeting three weeks
ago. Is there any reason this might have changed?
You arrive at 10:00 AM and right away move ahead with your agenda. Your team delivers
your Corporate Overview presentation followed (after twenty minutes) by a long, linear
demo…
Things are going as planned when suddenly your host looks at his watch and says, "Um,
can you please wrap things up in the next five minutes? We have an all-hands meeting
scheduled at 11:00…" You have to end the demo without ever reaching your big pay-off
screen and have to ask to schedule another meeting.
5. Show as many Features as possible: "…And another thing you can do is…"
Want to make your software appear as confusing and complex as possible? Want to find
more ways to bore and torture your audience? Want to help your customer reduce the price
they pay for your software? It's easy: show as many features and capabilities that you
possibly can!
A simple way to achieve these negative results is to present your demo as if you are doing
product training - "let me show you how to do this, and that, and this other thing…" To
Page 2 of 5 Copyright 2006 The Second Derivative. All Rights Reserved 2/28/2008really inflict pain, make sure to show and explain all of the menu options, tabs, navigation
tools and, of course, all of the file types you can handle. These simple steps will make your
demo truly SAD.
6. Show the same demo, regardless of the Customer's Depth of Interest: "One for all…"
Ignore the fact that the VP in the room only wants a top-level overview of your offering
and that the managers in the room are interested only in their portion of the process.
Instead, choose the lowest-level users' scenario for your demo.
This will ensure that the senior members of the customer's team grow bored and leave the
demo early (~fifteen minutes after the meeting began). They'll never see anything that
compels their interest, requiring either a second demo meeting (unlikely), or a loss to your
competitor, or "no purchase" situation.
Similarly, the customer managers won't be thrilled with what they see - your software will
look too long, too detailed, and too complex for them to use comfortably.
In the end, you'll have done a fair job training the target end-users, but the training won't
be necessary since you won't get the deal! An awful waste of time for everyone involved.
7. Let Questions interrupt and take control of your demo: "But what about…?"
You've started your demo and things are going well when, after five minutes, someone
asks a good question. You stop your demo, take a few minutes to answer the question and
turn back to your laptop. The customer asks a follow-up question which you dutifully
address in more detail, taking another few minutes. The customer considers your answer,
then asks for more details…
In the meantime, what has happened to the rest of the audience? They've checked-out.
They're having side-conversations, checking email on their Blackberries, or are leaving the
room - and you've barely gotten started!
Letting questions divert your demo is an excellent way to ensure that you lose the
customer's key players early in the meeting and run out of time before you've gotten to
your key points.
Another terrific strategy for failure is to allow the Hostiles to take control of the meeting -
these are the people who don't like you, don't like your company, or simply believe it is
their purpose in life to torture the vendor. Let them take control and you'll enjoy the same
negative results… They'll consume the time, bore the balance of the audience, and you'll
never get to deliver your message they way you'd desired.
Page 3 of 5 Copyright 2006 The Second Derivative. All Rights Reserved 2/28/20088. Let Bugs and Crashes consume you: "Gee, it's never done that before…"
Here are three wonderful ways for you to show your software in the worst possible light:
First, call attention to cosmetic bugs (poor screen repainting, cursor not changing,
"graphics garbage", etc.). Make sure to point out, "See that? That shouldn't be
there…!"
Second, when you do run into a bug, say "Gosh, I've never seen that before." Then try
the same operation again to ensure that you run into the same bug twice! The
wonderfully SAD result will be your audience thinking, "Their software doesn't really
work and their best technical people don't even know it!" Very convincing.
Third, if your machine crashes, leave the projector attached and displaying your screen
so that the audience can watch as you struggle, reboot your machine, and re-try your
demo while you are working to understand what happened. That way you can give the
audience the opportunity to leave the meeting, start side conversations, and generally
maximize your embarrassment.
As an added SAD bonus, when a crash or very serious bug has occurred that requires re-
starting your software or rebooting, make sure that the balance of your team is sitting in the
rear of the room doing email on their Blackberries - or better, out in the hall making calls.
This ensures there is no way they can help manage the audience while the demo machine
recovers.
9. Limit the time you show your big Pay-Off Screen: "Ta-da… Any questions?"
You've been demoing along for twenty or forty minutes and you finally get to your big
pay-off screen - the key message. You present it for 500 milliseconds and then move
swiftly to a PowerPoint slide that says, "Thank you for your time - Questions?"
This is a SADly terrific way to ensure that your audience never remembers your key
message. While you may have seen that pay-off screen hundreds of times, this is the first
time your audience has ever seen it. Showing that screen for a fraction of a second puts
your message in the long list with all the other 3000 marketing messages your customer
will see that same day… Good luck!
10. Avoid Summarizing: "And the next thing is…"
Roll along from section to section, through segment after segment, in a continuous verbal
assault. Leave no pauses, offer no introductions and, by all means, don't summarize after
you complete an important segment.
Page 4 of 5 Copyright 2006 The Second Derivative. All Rights Reserved 2/28/2008This SAD tactic contributes wonderfully to grow confusion, add complexity, and generally
bore the tears out of your audience.
For maximum SAD effect, use this tactic in conjunction with long, linear, non-
componentized, multiple-player, multi-product, multi-hour demos. You'll have your
audience examining their watches or the insides of their eyelids in no time!
Following these "Top Ten" SAD guidelines will certainly increase the probability that your
demos will not help you achieve your goals. When you do these ten simple things, you should
expect your audience to say, "Yecch… That was a Stunningly Awful Demo!"
Copyright © 2006 The Second Derivative - All Rights Reserved.
For more on demonstration effectiveness skills and methods that help your cause, visit our
website at www.SecondDerivative.com. For demo tips, best practices, tools and
techniques, join the DemoGurus Community Website at www.DemoGurus.com or explore
our blog at http://greatdemo.blogspot.com/.
Page 5 of 5 Copyright 2006 The Second Derivative. All Rights Reserved 2/28/2008











